We are now using a plugin called Mcmmo that brings full MMO/RPG features to minecraft. There are currently 10 skills that can be leveled to grant new abilities and items.
Here are the basic commands you will need to get started:
- /mcmmo will give you a basic description of the plugin and how to use it.
- /stats will display your current stats for each skill.
-
/
will display detailed information about a specific skill.
SKILLS & ABILITIES:
Skills: are levelled by gaining Experience Points (EXP) for that specific class. For example using a Pickaxe to dig for ores will level your mining skills while harvesting crops will level Herbalism. Levelling each individual skill will grant new abilities like double item drops, more strength, tool repair and many more.
Abilities: are latent powers that can be activated for a short time by right-clicking. Each ability grants great physical strength to the user as well as a skill-specific bonus, but in return they cause massive durability loss to the items they are associated with. There is also a lengthy cooldown period that follows each use, so it is advised that these abilities are used sparingly.However, the duration of an ability can be lengthened by increasing the level of its designated skill.
Mining
Mining increases depending on the materials you mine. Mining ores will give much more XP than just mining stone. How much XP depends entirely on the rarity of the ore. Diamond and Lapis give the highest XP. High skill levels give blocks the chance to drop double the normal items, get this high enough and it will be guaranteed.
Abilities
Super breaker: allows the Miner to quickly clear mining materials and obtain upto Triple Drops. However, the Super Breaker ability damages the tool twice as much as normal during use. The strength of Super Breaker is based on your Mining skill level.
Mining EXP chart.
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Herbalism
This one is for the harvest moon fans, picking herbs up (flowers, mushrooms) and harvesting crops will help raise this skill. Its benefits include double drops from farming and increasing the effectiveness of bread and stew.
Abilities
Green terra: Herbalism has the Green Terra ability, which allows the herbalist to recieve x3 EXP and a chance for x3 drops when harvesting plants. It can be activated when right-clicking with a Hoe equipped.
Green thumb (wheat):When collecting fully-grown Wheat, there is a chance to instantly re-plant the Wheat. The wheat will start in a certain stage based on the herbalism level. Seeds aren’t required.
Green thumb (mossy cobblestone): When seeds are used on Dirt or Cobblestone, the block has a chance to instantly become grassy or mossy, respectively.
HerbalismEXP chart.
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Unarmed
Punching the hell out of monsters will gain you experience, but you shalt not be rewarded from abusing farm animals. Really, wheres the fun in taking out your aggression on Pigs? With this skill players can actually make unarmed useful for combat, great for combat even. Get this high enough and you can disarm what other players are holding and drop it to the ground.
Abilities
Berserk: will finally let you take out your hatred on Dirt and Farm animals. Berserk grants a 50% bonus damage modifier to combat and lets the player instantly break soft materials, such as Dirt, Grass, Sand, and Gravel.
Disarm: Unarmed allows players to disarm other players. The chance to disarm is .1% times a player’s current skill level in Unarmed and can go up to a maximum of 75% at level 750.
PVE EXP chart.
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Swords
This will give you even more reason to stab monsters between the eyes. Gaining skill in swords will help your swordsmanship of course, allowing you to perform a parry. Parries happen automagically and negate all damage. Higher skill levels will lead to parrying more often. High levels of Swords will let your gouge your enemies and bleed them to death.
Abilities
Serrated Strikes: will deal 25% damage and apply Bleed+ to enemies within a small radius of your target, how many enemies you can apply Bleed+ to will depend on the Sword Quality.
Parry: negates all damage, Each point in Swords gives an additional 0.03% chance to parry, capping at skill level 900 for 30%
Counter attack: Counter attack is a new feature added to increase the viability of swords. As you level up your sword skill your chance to counter / riposte an attack will go up. A counter attack will reflect 1/2 the dmg a player would receive back to the attacker. The word ‘Would’ is used because one can PARRY an attack negating all dmg, then Riposte as well. Counter Attack was added in the PVP balancing patch of 9.11.
PvE EXP chart.
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Acrobatics
Finally the days of spraining your ankle have paid off, no longer will you look down a 100 meter drop with fear. With the acrobatics skill your ability to negate fall damage increases. And how do you negate fall damage? By rolling of course, a secret passed down through the ages. Tap into this mysterious ‘rolling’ ability by falling and training your body. If you’re good enough you will never have to worry about fall damage again.
Abilities
ROLL: Rolling is based on the acrobatics skill level, for every point in Acrobatics players have a .1% chance to Roll.The chance on a Graceful Roll is .2% for every point in acrobatics. To make a Graceful Roll hold shift while falling
Acrobatics Exp chart.
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Taming $
Tired of your wolves being pathetic? Well now its time for you to stop being such a pathetic beast handler and increase your skill in Taming. Taming increases by engaging in combat with your Tamed wolves. Levels of Taming will offer benefits to your wolves such as damage reduction versus explosions, fire, fall damage, and all incoming damage. Offensive skills that increase the damage of the wolves and offer critical strike chance and a DoT applied to foes unlucky enough to be “Gored” by your wolves.
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Archery $
Shooting arrows was cool in vanilla minecraft… for about 5 minutes, this skill is looking to change that as archery will let your damage increase at higher levels, and you can eventually daze players providing a very beneficial pvp benefit. Higher levels of archery will let you retrieve arrows from corpses.
Abilities
Ignition: 25% flat rate to ignite enemies, the duration of which increases as your Archery level increases.
Arrow Retrieval: Chance to recover arrows from an enemy killed by the archer.
PvE EXP chart.
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Axes $
Embrace your inner viking with the axes skill. No longer are axes just for obsessively chopping down forests. With the axes skill, players will be able to do critical hits, instantly killing monsters and causing severe damage to players. As your skill increases, your chance to critically strike will too. At a certain skill level Axes damage will even be upgraded. What axe you use matters for the damage scaling, use a Diamond Axe for maximum damage.
Abilities
Skull Splitter: will let players cleave and hit multiple enemies at once, transferring the equivalent damage divided in half to cleaved opponents.
Axe mastery: At 500+ skill level in Axes, you will begin to do a bonus 4 damage to opponents, equivalent to 2 hearts.
Critical strikes: For every skill level in Axes you gain .1% chance to deal a Critical Strike causing double damage to opponents, this skill caps out at 75% chance or 750 skill level.
PvE EXP chart
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Repair $
Thousands of days of being obsessed with dwarven craftsmanship will finally pay of, gained by reforging old and battered equipment, this skill helps the player use less resources when repairing with an anvil. Anvils are constructed via 9 Iron Ingots in a crafting table (Iron Block).
Abilities
Super repair: When repairing, players have a chance to double the amount repaired based on their Repair skill. Each extra level in the Repair Skill gives the player a .1% extra chance to activate the Super Repair ability (for example, a player with level 45 in the Repair skill has a 4.5% chance of activating the ability). A player can identify when he/she performs a Super Repair when the text “That felt easy.” appears in the chat box.
Durability repair: This is the percentage of how much a piece of equipement will be repaired using one resource (Iron, Gold or Diamond). The durability restored will increase by .1% per level. So at level 100 you are repairing for 10% extra per resource.
Repair chart.
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Wood cutting $
Its finally time to show the tree huggers who’s boss, cutting down trees is the only way to level this currently. Higher skill levels will allow a double drop proc to happen, and if your skill is high enough it will be guaranteed.
Abilities:
Tree Feller: Tree Feller allows the Lumberjack to quickly clear trees by making them explode, taking out nearby leaves and logs in the process. However, the Tree Feller ability damages the tool twice as much than normal during use. The length of Tree Feller is based on your skill level.
Drop rate: The Double Drop skill is based on a players woodcutting skill. Every point in woodcutting gives the player about a .1% extra chance to get double drops. The maximum benefit is a skill of 1000, which provides a drop rate of 100%. Players can view their Drop Rate by typing “/woodcutting” in game.
Woodcutting EXP chart.
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If your need anymore help just send us and email or talk to us ingame.
If I will reach lvl 1000 on repair skill so my enchantment items will 100% repair?
for example:
AF Success Rate = 100%
AF Downgrade Chance = 0%
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I know that the AF Success Rate and AF Downgrade Chance can be change from server to server and the Default is:
AF Success Rate = 40%
AF Downgrade Chance = 15%
So I believe this server is good enough to make the repair skill better if enchantment items will be 100% repair on lvl 1000. ^^
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thanks for information
Like or Dislike:
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so why is there no description of excavation?
Well-loved. Like or Dislike:
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